mirror of
https://github.com/tachiyomiorg/tachiyomi.git
synced 2024-11-10 13:47:48 +01:00
Remove "Locked" orientation, replace with explicit orientations
Portrait/Landscape allow sensor, Locked Portrait/Landscape don't.
This commit is contained in:
parent
4cefbce7c3
commit
e8d8621f06
8 changed files with 45 additions and 37 deletions
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@ -139,6 +139,10 @@ object Migrations {
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}
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}
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}
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if (oldVersion < 59) {
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// Reset rotation to Free after replacing Lock
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preferences.rotation().set(1)
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}
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return true
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}
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@ -372,8 +372,7 @@ class ReaderActivity : BaseRxActivity<ReaderActivityBinding, ReaderPresenter>()
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setTooltip(R.string.pref_rotation_type)
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setOnClickListener {
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val newOrientation =
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OrientationType.getNextOrientation(preferences.rotation().get(), resources)
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val newOrientation = OrientationType.getNextOrientation(preferences.rotation().get())
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preferences.rotation().set(newOrientation.prefValue)
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setOrientation(newOrientation.flag)
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@ -422,7 +421,7 @@ class ReaderActivity : BaseRxActivity<ReaderActivityBinding, ReaderPresenter>()
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}
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private fun updateRotationShortcut(preference: Int) {
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val orientation = OrientationType.fromPreference(preference, resources)
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val orientation = OrientationType.fromPreference(preference)
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binding.actionRotation.setImageResource(orientation.iconRes)
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}
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@ -768,7 +767,7 @@ class ReaderActivity : BaseRxActivity<ReaderActivityBinding, ReaderPresenter>()
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* Forces the user preferred [orientation] on the activity.
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*/
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private fun setOrientation(orientation: Int) {
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val newOrientation = OrientationType.fromPreference(orientation, resources)
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val newOrientation = OrientationType.fromPreference(orientation)
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if (newOrientation.flag != requestedOrientation) {
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requestedOrientation = newOrientation.flag
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}
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@ -1,8 +1,6 @@
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package eu.kanade.tachiyomi.ui.reader.setting
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import android.content.pm.ActivityInfo
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import android.content.res.Configuration
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import android.content.res.Resources
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import androidx.annotation.DrawableRes
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import androidx.annotation.StringRes
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import eu.kanade.tachiyomi.R
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@ -10,33 +8,18 @@ import eu.kanade.tachiyomi.util.lang.next
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enum class OrientationType(val prefValue: Int, val flag: Int, @StringRes val stringRes: Int, @DrawableRes val iconRes: Int) {
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FREE(1, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp),
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LOCKED_PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_lock, R.drawable.ic_screen_lock_rotation_24dp),
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LOCKED_LANDSCAPE(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_lock, R.drawable.ic_screen_lock_rotation_24dp),
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PORTRAIT(3, ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp),
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LANDSCAPE(4, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp);
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PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_portrait, R.drawable.ic_stay_current_portrait_24dp),
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LANDSCAPE(3, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_landscape, R.drawable.ic_stay_current_landscape_24dp),
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LOCKED_PORTRAIT(4, ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp),
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LOCKED_LANDSCAPE(5, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp),
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;
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companion object {
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fun fromPreference(preference: Int, resources: Resources): OrientationType = when (preference) {
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2 -> {
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val currentOrientation = resources.configuration.orientation
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if (currentOrientation == Configuration.ORIENTATION_PORTRAIT) {
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LOCKED_PORTRAIT
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} else {
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LOCKED_LANDSCAPE
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}
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}
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3 -> PORTRAIT
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4 -> LANDSCAPE
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else -> FREE
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}
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fun fromPreference(preference: Int): OrientationType =
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values().find { it.prefValue == preference } ?: FREE
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fun getNextOrientation(preference: Int, resources: Resources): OrientationType {
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val current = if (preference == 2) {
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// Avoid issue due to 2 types having the same prefValue
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LOCKED_LANDSCAPE
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} else {
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fromPreference(preference, resources)
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}
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fun getNextOrientation(preference: Int): OrientationType {
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val current = fromPreference(preference)
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return current.next()
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}
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}
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@ -78,11 +78,12 @@ class SettingsReaderController : SettingsController() {
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titleRes = R.string.pref_rotation_type
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entriesRes = arrayOf(
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R.string.rotation_free,
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R.string.rotation_lock,
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R.string.rotation_portrait,
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R.string.rotation_landscape,
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R.string.rotation_force_portrait,
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R.string.rotation_force_landscape
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R.string.rotation_force_landscape,
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)
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entryValues = arrayOf("1", "2", "3", "4")
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entryValues = arrayOf("1", "2", "3", "4", "5")
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defaultValue = "1"
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summary = "%s"
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}
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@ -0,0 +1,9 @@
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:width="24dp"
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android:height="24dp"
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android:viewportWidth="24"
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android:viewportHeight="24">
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<path
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android:fillColor="@android:color/black"
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android:pathData="M1.01,7L1,17c0,1.1 0.9,2 2,2h18c1.1,0 2,-0.9 2,-2V7c0,-1.1 -0.9,-2 -2,-2H3c-1.1,0 -1.99,0.9 -1.99,2zM19,7v10H5V7h14z" />
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</vector>
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@ -0,0 +1,9 @@
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:width="24dp"
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android:height="24dp"
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android:viewportWidth="24"
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android:viewportHeight="24">
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<path
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android:fillColor="@android:color/black"
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android:pathData="M17,1.01L7,1c-1.1,0 -1.99,0.9 -1.99,2v18c0,1.1 0.89,2 1.99,2h10c1.1,0 2,-0.9 2,-2V3c0,-1.1 -0.9,-1.99 -2,-1.99zM17,19H7V5h10v14z" />
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</vector>
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@ -62,7 +62,8 @@
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<string-array name="rotation_type">
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<item>@string/rotation_free</item>
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<item>@string/rotation_lock</item>
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<item>@string/rotation_portrait</item>
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<item>@string/rotation_landscape</item>
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<item>@string/rotation_force_portrait</item>
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<item>@string/rotation_force_landscape</item>
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</string-array>
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@ -72,6 +73,7 @@
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<item>2</item>
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<item>3</item>
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<item>4</item>
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<item>5</item>
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</string-array>
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<string-array name="color_filter_modes">
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@ -332,9 +332,10 @@
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<string name="double_tap_anim_speed_fast">Fast</string>
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<string name="pref_rotation_type">Rotation</string>
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<string name="rotation_free">Free</string>
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<string name="rotation_lock">Lock</string>
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<string name="rotation_force_portrait">Force portrait</string>
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<string name="rotation_force_landscape">Force landscape</string>
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<string name="rotation_portrait">Portrait</string>
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<string name="rotation_landscape">Landscape</string>
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<string name="rotation_force_portrait">Locked portrait</string>
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<string name="rotation_force_landscape">Locked landscape</string>
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<string name="color_filter_r_value">R</string>
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<string name="color_filter_g_value">G</string>
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<string name="color_filter_b_value">B</string>
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