/* ---------------------------------------------------------------------- * Project: CMSIS DSP Library * Title: arm_power_f32.c * Description: Sum of the squares of the elements of a floating-point vector * * $Date: 27. January 2017 * $Revision: V.1.5.1 * * Target Processor: Cortex-M cores * -------------------------------------------------------------------- */ /* * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "arm_math.h" /** * @ingroup groupStats */ /** * @defgroup power Power * * Calculates the sum of the squares of the elements in the input vector. * The underlying algorithm is used: * *
* Result = pSrc[0] * pSrc[0] + pSrc[1] * pSrc[1] + pSrc[2] * pSrc[2] + ... + pSrc[blockSize-1] * pSrc[blockSize-1]; ** * There are separate functions for floating point, Q31, Q15, and Q7 data types. */ /** * @addtogroup power * @{ */ /** * @brief Sum of the squares of the elements of a floating-point vector. * @param[in] *pSrc points to the input vector * @param[in] blockSize length of the input vector * @param[out] *pResult sum of the squares value returned here * @return none. * */ void arm_power_f32( float32_t * pSrc, uint32_t blockSize, float32_t * pResult) { float32_t sum = 0.0f; /* accumulator */ float32_t in; /* Temporary variable to store input value */ uint32_t blkCnt; /* loop counter */ #if defined (ARM_MATH_DSP) /* Run the below code for Cortex-M4 and Cortex-M3 */ /*loop Unrolling */ blkCnt = blockSize >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while (blkCnt > 0u) { /* C = A[0] * A[0] + A[1] * A[1] + A[2] * A[2] + ... + A[blockSize-1] * A[blockSize-1] */ /* Compute Power and then store the result in a temporary variable, sum. */ in = *pSrc++; sum += in * in; in = *pSrc++; sum += in * in; in = *pSrc++; sum += in * in; in = *pSrc++; sum += in * in; /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4u; #else /* Run the below code for Cortex-M0 */ /* Loop over blockSize number of values */ blkCnt = blockSize; #endif /* #if defined (ARM_MATH_DSP) */ while (blkCnt > 0u) { /* C = A[0] * A[0] + A[1] * A[1] + A[2] * A[2] + ... + A[blockSize-1] * A[blockSize-1] */ /* compute power and then store the result in a temporary variable, sum. */ in = *pSrc++; sum += in * in; /* Decrement the loop counter */ blkCnt--; } /* Store the result to the destination */ *pResult = sum; } /** * @} end of power group */