Initialize modern C++ rewrite
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19 changed files with 115 additions and 562 deletions
39
Firmware/include/README
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39
Firmware/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -1,8 +0,0 @@
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#include <BluetoothCommunicator.h>
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#include <BluetoothSerial.h>
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BluetoothCommunicator::BluetoothCommunicator(BluetoothSerial &p_out, int timeout, __SIZE_TYPE__ bufferSize) : StreamCommunicator(p_out, bufferSize)
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{
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p_out.begin("Heliox");
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p_out.setTimeout(timeout);
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}
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@ -1,8 +0,0 @@
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#include <StreamCommunicator.h>
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#include "BluetoothSerial.h"
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class BluetoothCommunicator : public StreamCommunicator
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{
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public:
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BluetoothCommunicator(BluetoothSerial &p_out, int timeout, __SIZE_TYPE__ bufferSize);
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};
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@ -1,62 +0,0 @@
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#include <Communicator.h>
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#include <cstring>
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#include <WString.h>
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Communicator::Communicator(__SIZE_TYPE__ bufferSize){
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this->messageBuffer = new char[bufferSize];
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this->bufferSize = bufferSize;
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}
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void Communicator::sendMessage(int *values, __SIZE_TYPE__ numberOfValues)
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{
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}
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void Communicator::sendMessage(const char message[])
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{
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}
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char *Communicator::receiveMessage()
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{
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}
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__SIZE_TYPE__ Communicator::calculateMessageOutSize(__SIZE_TYPE__ numberOfValues)
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{
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return numberOfValues + (numberOfValues - 1) + 1;
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}
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void Communicator::parseIDs(const int values[], __SIZE_TYPE__ numberOfValues, char *output)
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{
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String out = "";
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__SIZE_TYPE__ outputSize = calculateMessageOutSize(numberOfValues);
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__SIZE_TYPE__ outputCharPointer = 0;
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for (__SIZE_TYPE__ i = 0; i < numberOfValues; i++)
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{
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out += values[i];
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outputCharPointer++;
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if (outputCharPointer < outputSize - 1)
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{
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out += ',';
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outputCharPointer++;
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}
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}
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strcpy(output, out.c_str());
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}
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char *Communicator::getBuffer()
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{
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return messageBuffer;
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}
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void Communicator::clearBuffer()
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{
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memset(getBuffer(), '\0', getBufferSize());
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}
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int Communicator::getBufferSize()
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{
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return this->bufferSize;
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}
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@ -1,21 +0,0 @@
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#ifndef _COMMUNICATOR_INCLUDED_
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#define _COMMUNICATOR_INCLUDED_
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class Communicator
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{
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protected:
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char *messageBuffer;
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__SIZE_TYPE__ bufferSize;
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__SIZE_TYPE__ calculateMessageOutSize(__SIZE_TYPE__ numberOfValues);
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void parseIDs(const int values[], __SIZE_TYPE__ numberOfValues, char *out);
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public:
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Communicator(__SIZE_TYPE__ bufferSize);
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virtual void sendMessage(int *values, __SIZE_TYPE__ numberOfValues);
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virtual void sendMessage(const char message[]);
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virtual char *receiveMessage();
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char *getBuffer();
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void clearBuffer();
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int getBufferSize();
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};
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#endif
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#include <I2CCommunicator.h>
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#include <Wire.h>
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I2CCommunicator::I2CCommunicator(TwoWire &w_out, int slaveAddr, int timeout, __SIZE_TYPE__ bufferSize) : StreamCommunicator(w_out, bufferSize)
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{
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w_out.begin(slaveAddr);
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w_out.setTimeout(timeout);
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}
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#include <StreamCommunicator.h>
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#include <Wire.h>
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class I2CCommunicator : public StreamCommunicator
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{
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public:
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I2CCommunicator(TwoWire &w_out, int slaveAddr, int timeout, __SIZE_TYPE__ bufferSize);
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};
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#include <LightController.h>
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#include <string.h>
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#include <Arduino.h>
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#include <EEPROM.h>
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#include <analogWrite.h>
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LightController::LightController(const int bjtPins[], __SIZE_TYPE__ bjtCount)
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{
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this->bjtCount = bjtCount;
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this->bjtPins = bjtPins;
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this->bjtState = new int[bjtCount];
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EEPROM.begin(64);
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initializePins();
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initializeState();
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}
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void LightController::initializeState()
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{
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initializeStateDefaultValues();
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restoreState();
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}
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void LightController::initializePins()
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{
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for (__SIZE_TYPE__ i = 0; i < bjtCount; i++)
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{
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pinMode(bjtPins[i], OUTPUT);
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}
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}
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void LightController::initializeStateDefaultValues()
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{
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for (__SIZE_TYPE__ i = 0; i < bjtCount; i++)
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{
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bjtState[i] = 20;
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}
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}
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void LightController::restoreState()
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{
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for (__SIZE_TYPE__ i = 0; i < bjtCount; i++)
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{
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bjtState[i] = EEPROM.readInt(i * sizeof(bjtState[i]));
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commitPinState(i);
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}
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}
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void LightController::updateState(const char data[], int steps)
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{
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for (__SIZE_TYPE__ i = 0; i < bjtCount; i++)
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{
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parseRelativeState(data, i, steps);
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setAbsoluteState(data, i);
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commitState(i);
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}
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}
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void LightController::parseRelativeState(const char data[], int index, int steps)
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{
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char numChar[2];
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itoa(index, numChar, 10);
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if (data[0] == numChar[0])
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{
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if (data[1] == 't')
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{
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if (bjtState[index] != 0)
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{
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bjtState[index] = 0;
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}
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else
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{
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bjtState[index] = 255;
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}
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}
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else if (data[1] == 'i')
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{
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bjtState[index] = clampState(bjtState[index] + steps);
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}
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else if (data[1] == 'd')
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{
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bjtState[index] = clampState(bjtState[index] - steps);
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}
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}
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}
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void LightController::setAbsoluteState(const char data[], int index)
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{
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if (strcmp(data, "off") == 0)
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{
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bjtState[index] = 0;
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}
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if (strcmp(data, "on") == 0)
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{
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bjtState[index] = 255;
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}
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}
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int LightController::clampState(int stateValue)
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{
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int clampedState = stateValue;
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if (stateValue > 255)
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{
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clampedState = 255;
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}
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else if (stateValue < 0)
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{
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clampedState = 0;
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}
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return clampedState;
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}
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void LightController::commitState(int index)
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{
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commitPinState(index);
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EEPROM.writeInt(index * sizeof(bjtState[index]), bjtState[index]);
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EEPROM.commit();
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}
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void LightController::commitPinState(int index)
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{
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analogWrite(bjtPins[index], bjtState[index]);
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}
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int LightController::getBjtCount()
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{
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return bjtCount;
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}
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const int *LightController::getBjtPins()
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{
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return bjtPins;
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}
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int *LightController::getBjtState()
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{
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return bjtState;
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}
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class LightController
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{
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protected:
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__SIZE_TYPE__ bjtCount;
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const int *bjtPins;
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int *bjtState;
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private:
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void setAbsoluteState(const char data[], int index);
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void parseRelativeState(const char data[], int index, int steps);
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int clampState(int stateValue);
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void commitState(int index);
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void commitPinState(int index);
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void initializeStateDefaultValues();
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void restoreState();
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void initializeState();
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void initializePins();
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public:
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LightController(const int bjtPins[], __SIZE_TYPE__ bjtCount);
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void updateState(const char data[], int steps);
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int getBjtCount();
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const int *getBjtPins();
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int *getBjtState();
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};
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46
Firmware/lib/README
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46
Firmware/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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#include <SerialCommunicator.h>
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#include <HardwareSerial.h>
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SerialCommunicator::SerialCommunicator(HardwareSerial &p_out, int baudRate, int timeout, __SIZE_TYPE__ bufferSize) : StreamCommunicator(p_out, bufferSize)
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{
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p_out.begin(baudRate);
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p_out.setTimeout(timeout);
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}
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#include <StreamCommunicator.h>
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#include <HardwareSerial.h>
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class SerialCommunicator : public StreamCommunicator
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{
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public:
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SerialCommunicator(HardwareSerial &p_out, int baudRate, int timeout, __SIZE_TYPE__ bufferSize);
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};
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#include <StreamCommunicator.h>
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StreamCommunicator::StreamCommunicator(Stream &s_out, __SIZE_TYPE__ bufferSize) : Communicator(bufferSize), stream(s_out)
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{
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}
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void StreamCommunicator::sendMessage(int *values, __SIZE_TYPE__ numberOfValues)
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{
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char message[calculateMessageOutSize(numberOfValues)];
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parseIDs(values, numberOfValues, message);
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sendMessage(message);
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}
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void StreamCommunicator::sendMessage(const char message[])
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{
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stream.println(message);
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}
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char *StreamCommunicator::receiveMessage()
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{
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if (stream.available())
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{
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clearBuffer();
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stream.readBytesUntil('\n', getBuffer(), getBufferSize());
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}
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return getBuffer();
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}
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#include "Stream.h"
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#include "Communicator.h"
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#ifndef _STREAM_COMMUNICATOR_INCLUDED_
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#define _STREAM_COMMUNICATOR_INCLUDED_
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class StreamCommunicator: public Communicator
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{
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protected:
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Stream &stream;
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public:
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StreamCommunicator(Stream &s_out, __SIZE_TYPE__ bufferSize);
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void sendMessage(int *values, __SIZE_TYPE__ numberOfValues) override;
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void sendMessage(const char message[]) override;
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char *receiveMessage() override;
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};
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#endif
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#include <WebsocketCommunicator.h>
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#include <ESPAsyncWebServer.h>
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WebsocketCommunicator::WebsocketCommunicator(AsyncWebSocket &socket, AsyncWebServer &server, __SIZE_TYPE__ bufferSize) : Communicator(bufferSize), socket(socket), server(server)
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{
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AwsEventHandler onEvent = [this](AsyncWebSocket *server, AsyncWebSocketClient *client, AwsEventType type,
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void *arg, uint8_t *data, size_t len)
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{
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switch (type)
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{
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case WS_EVT_CONNECT:
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Serial.printf("WebSocket client #%u connected from %s\n", client->id(), client->remoteIP().toString().c_str());
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break;
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case WS_EVT_DISCONNECT:
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Serial.printf("WebSocket client #%u disconnected\n", client->id());
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break;
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case WS_EVT_DATA:
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handleMessage(arg, data, len);
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break;
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case WS_EVT_PONG:
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case WS_EVT_ERROR:
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break;
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}
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};
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msgRead = false;
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socket.onEvent(onEvent);
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server.addHandler(&socket);
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}
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void WebsocketCommunicator::sendMessage(int *values, __SIZE_TYPE__ numberOfValues)
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{
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char message[calculateMessageOutSize(numberOfValues)];
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parseIDs(values, numberOfValues, message);
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sendMessage(message);
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}
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void WebsocketCommunicator::sendMessage(const char message[])
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{
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socket.textAll(message);
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}
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char *WebsocketCommunicator::receiveMessage()
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{
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msgRead = true;
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return getBuffer();
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}
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void WebsocketCommunicator::clearBufferSafely()
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{
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if (msgRead)
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{
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clearBuffer();
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}
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}
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void WebsocketCommunicator::handleMessage(void *arg, uint8_t *data, size_t len)
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{
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msgRead = false;
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int effectiveLen = len < bufferSize ? len : bufferSize;
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strncpy(messageBuffer, (char *)data, effectiveLen);
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}
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@ -1,20 +0,0 @@
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#include <Communicator.h>
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#include <ESPAsyncWebServer.h>
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class WebsocketCommunicator : public Communicator
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{
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private:
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void handleMessage(void *arg, uint8_t *data, size_t len);
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bool msgRead;
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protected:
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AsyncWebSocket &socket;
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AsyncWebServer &server;
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||||
public:
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WebsocketCommunicator(AsyncWebSocket &socket, AsyncWebServer &server, __SIZE_TYPE__ bufferSize);
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void sendMessage(int *values, __SIZE_TYPE__ numberOfValues) override;
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void sendMessage(const char message[]) override;
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char *receiveMessage() override;
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void clearBufferSafely();
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};
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|
@ -1,28 +1,15 @@
|
|||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[platformio]
|
||||
default_envs = Upload_UART
|
||||
|
||||
[env]
|
||||
platform = espressif32
|
||||
board = az-delivery-devkit-v4
|
||||
framework = arduino
|
||||
lib_deps =
|
||||
erropix/ESP32 AnalogWrite@^0.2
|
||||
ESP Async WebServer
|
||||
board_build.partitions = huge_app.csv
|
||||
|
||||
[env:Upload_UART]
|
||||
upload_port = COM9
|
||||
monitor_port = COM9
|
||||
|
||||
[env:CI_Build]
|
||||
build_flags = -D DEBUG=1
|
||||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:esp32dev]
|
||||
platform = espressif32
|
||||
board = esp32dev
|
||||
framework = arduino
|
||||
board_build.partitions = huge_app.csv
|
|
@ -1,109 +1,9 @@
|
|||
#include <Arduino.h>
|
||||
#include <LightController.h>
|
||||
#include <SerialCommunicator.h>
|
||||
#include <BluetoothCommunicator.h>
|
||||
#include <WebsocketCommunicator.h>
|
||||
#include <PinMap/PinMap.h>
|
||||
#include <esp_spi_flash.h>
|
||||
#include <WiFi.h>
|
||||
#include <ESPAsyncWebServer.h>
|
||||
#include <Credentials/CredentialManager.h>
|
||||
|
||||
const int STEPS = 5;
|
||||
const int WIFI_TIMEOUT = 20;
|
||||
const int bjtCount = 4;
|
||||
const int bjtPin[bjtCount] = {SIG1A, SIG1B, SIG2A, SIG2B};
|
||||
|
||||
BluetoothSerial bt;
|
||||
AsyncWebServer server(80);
|
||||
AsyncWebSocket ws("/ws");
|
||||
|
||||
Communicator *computer;
|
||||
Communicator *phone;
|
||||
WebsocketCommunicator *websocket;
|
||||
LightController *light;
|
||||
|
||||
void websocketTask(void *parameter)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
websocket->sendMessage(light->getBjtState(), light->getBjtCount());
|
||||
|
||||
vTaskDelay(100 / portTICK_PERIOD_MS);
|
||||
}
|
||||
vTaskDelete(NULL);
|
||||
void setup() {
|
||||
// put your setup code here, to run once:
|
||||
}
|
||||
|
||||
void registerWebSocketTask()
|
||||
{
|
||||
xTaskCreate(websocketTask, "websocketTask", 10000, NULL, 1, NULL);
|
||||
}
|
||||
|
||||
void connectWifi(int timeout)
|
||||
{
|
||||
int secondsPassed = 0;
|
||||
WiFi.setHostname("Heliox");
|
||||
WiFi.begin(WIFI_SSID, WIFI_PW);
|
||||
Serial.print("Connecting to WiFi");
|
||||
while (WiFi.status() != WL_CONNECTED)
|
||||
{
|
||||
if (secondsPassed < timeout)
|
||||
{
|
||||
Serial.print(".");
|
||||
delay(1000);
|
||||
secondsPassed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
Serial.println("");
|
||||
Serial.println("WiFi timed out");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Serial.println("");
|
||||
Serial.println(WiFi.localIP());
|
||||
digitalWrite(LEDB, HIGH);
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
pinMode(LEDB, OUTPUT);
|
||||
digitalWrite(LEDB, LOW);
|
||||
computer = new SerialCommunicator(Serial, 9600, 5, 50);
|
||||
phone = new BluetoothCommunicator(bt, 5, 50);
|
||||
light = new LightController(bjtPin, bjtCount);
|
||||
websocket = new WebsocketCommunicator(ws, server, 50);
|
||||
|
||||
connectWifi(WIFI_TIMEOUT);
|
||||
server.begin();
|
||||
registerWebSocketTask();
|
||||
}
|
||||
|
||||
void computerCycle()
|
||||
{
|
||||
light->updateState(computer->receiveMessage(), STEPS);
|
||||
computer->sendMessage(light->getBjtState(), light->getBjtCount());
|
||||
computer->clearBuffer();
|
||||
}
|
||||
|
||||
void phoneCycle()
|
||||
{
|
||||
light->updateState(phone->receiveMessage(), STEPS);
|
||||
phone->sendMessage(light->getBjtState(), light->getBjtCount());
|
||||
phone->clearBuffer();
|
||||
}
|
||||
|
||||
void websocketCycle()
|
||||
{
|
||||
light->updateState(websocket->receiveMessage(), STEPS);
|
||||
websocket->clearBufferSafely();
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
computerCycle();
|
||||
phoneCycle();
|
||||
websocketCycle();
|
||||
ws.cleanupClients();
|
||||
void loop() {
|
||||
// put your main code here, to run repeatedly:
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
|
||||
This directory is intended for PlatformIO Unit Testing and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||
|
|
Loading…
Reference in a new issue