CMSIS-RTOS2  Version 2.1.0
Real-Time Operating System: API and RTX Reference Implementation
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Configure RTX v5

The file "RTX_Config.h" defines the configuration parameters of CMSIS-RTOS RTX and must be part of every project that is using the CMSIS-RTOS RTX kernel. The file "RTX_Config.c" contains stubs of the functions osRtxIdleThread and osRtxErrorNotify that can be adapted to the application's needs.

The configuration file uses Configuration Wizard Annotations. Depending on the development tool, the annotations might lead to a more user-friendly graphical representation of the settings. The screenshot below is a screenshot from the µVision Configuration Wizard view:

config_wizard.png
RTX_Config.h in Configuration Wizard View

The configuration options are explained on these pages:

System Configuration

The system configuration covers system-wide settings for the global memory pool, tick frequency, ISR event buffer and round-robin thread switching.

System Configuration Options

config_wizard_system.png
RTX_Config.h: System Configuration
Name #define Description
Global Dynamic Memory size [bytes] OS_DYNAMIC_MEM_SIZE Defines the combined global dynamic memory size for the Global Memory Pool. Default value is 4096. Value range is [0-1073741824] bytes, in multiples of 8 bytes.
Kernel Tick Frequency (Hz) OS_TICK_FREQ Defines base time unit for delays and timeouts in Hz. Default: 1000Hz = 1ms period.
Round-Robin Thread switching OS_ROBIN_ENABLE Enables Round-Robin Thread switching.
Round-Robin Timeout OS_ROBIN_TIMEOUT Defines how long a thread will execute before a thread switch. Default value is 5. Value range is [1-1000].
ISR FIFO Queue OS_ISR_FIFO_QUEUE RTOS Functions called from ISR store requests to this buffer. Default value is 16 entries. Value range is [4-256] entries in multiples of 4.

Global dynamic memory

Refer to Global Memory Pool.

Round-Robin Thread Switching

RTX5 may be configured to use round-robin multitasking thread switching. Round-robin allows quasi-parallel execution of several threads of the same priority. Threads are not really executed concurrently, but are scheduled where the available CPU time is divided into time slices and RTX5 assigns a time slice to each thread. Because the time slice is typically short (only a few milliseconds), it appears as though threads execute simultaneously.

Round-robin thread switching functions as follows:

  • the tick is preloaded with the timeout value when a thread switch occurs
  • the tick is decremented (if not already zero) each system tick if the same thread is still executing
  • when the tick reaches 0 it indicates that a timeout has occurred. If there is another thread ready with the same priority, then the system switches to that thread and the tick is preloaded with timeout again.

In other words, threads execute for the duration of their time slice (unless a thread's time slice is given up). Then, RTX switches to the next thread that is in READY state and has the same priority. If no other thread with the same priority is ready to run, the current running thread resumes it execution.

Note
When switching to higher priority threads, the round-robin timeout value is reset.

Round-Robin multitasking is controlled with the #define OS_ROBIN_ENABLE. The time slice period is configured (in RTX timer ticks) with the #define OS_ROBIN_TIMEOUT.

ISR FIFO Queue

The RTX functions (Calls from Interrupt Service Routines), when called from and interrupt handler, store the request type and optional parameter to the ISR FIFO queue buffer to be processed later, after the interrupt handler exits.

The scheduler is activated immediately after the IRQ handler has finished its execution to process the requests stored to the FIFO queue buffer. The required size of this buffer depends on the number of functions that are called within the interrupt handler. An insufficient queue size will be caught by osRtxErrorNotify with error code osRtxErrorISRQueueOverflow.

Thread Configuration

The RTX5 provides several parameters to configure the Thread Management functions.

Thread Configuration Options

config_wizard_threads.png
RTX_Config.h: Thread Configuration


Option #define Description
Object specific Memory allocation OS_THREAD_OBJ_MEM Enables object specific memory allocation. See Object-specific Memory Pools.
Number of user Threads OS_THREAD_NUM Defines maximum number of user threads that can be active at the same time. Applies to user threads with system provided memory for control blocks. Default value is 1. Value range is [1-1000].
Number of user Threads with default Stack size OS_THREAD_DEF_STACK_NUM Defines maximum number of user threads with default stack size and applies to user threads with 0 stack size specified. Value range is [0-1000].
Total Stack size [bytes] for user Threads with user-provided Stack size OS_THREAD_USER_STACK_SIZE Defines the combined stack size for user threads with user-provided stack size. Default value is 0. Value range is [0-1073741824] Bytes, in multiples of 8.
Default Thread Stack size [bytes] OS_STACK_SIZE Defines stack size for threads with zero stack size specified. Default value is 200. Value range is [96-1073741824] Bytes, in multiples of 8.
Idle Thread Stack size [bytes] OS_IDLE_THREAD_STACK_SIZE Defines stack size for Idle thread. Default value is 200. Value range is [72-1073741824] bytes, in multiples of 8.
Stack overrun checking OS_STACK_CHECK Enable stack overrun checks at thread switch.
Stack usage watermark OS_STACK_WATERMARK Initialize thread stack with watermark pattern for analyzing stack usage. Enabling this option increases significantly the execution time of thread creation.
Processor mode for Thread execution OS_PRIVILEGE_MODE Controls the processor mode. Default value is Privileged mode. Value range is [0=Unprivileged; 1=Privileged] mode.

Configuration of Thread Count and Stack Space

The RTX5 kernel uses a separate stack space for each thread and provides two methods for defining the stack requirements:

osThreadAttr_t is a parameter of the function osThreadNew.

Note
Before the RTX kernel is started by the osKernelStart() function, the main stack defined in startup_device.s is used. The main stack is also used for:
  • user application calls to RTX functions in thread mode using SVC calls
  • interrupt/exception handlers.

Stack Overflow Checking

RTX5 implements a software stack overflow checking that traps stack overruns. Stack is used for return addresses and automatic variables. Extensive usage or incorrect stack configuration may cause a stack overflow. Software stack overflow checking is controlled with the define OS_STACK_CHECK.

If a stack overflow is detected, the function osRtxErrorNotify with error code osRtxErrorStackUnderflow is called. By default, this function is implemented as an endless loop and will practically stop code execution.

Stack Usage Watermark

RTX5 initializes thread stack with a watermark pattern (0xCC) when a thread is created. This allows the debugger to determine the maximum stack usage for each thread. It is typically used during development but removed from the final application. Stack usage watermark is controlled with the define OS_STACK_WATERMARK.

Enabling this option significantly increases the execution time of osThreadNew (depends on thread stack size).

Processor Mode for Thread Execution

RTX5 allows to execute threads in unprivileged or privileged processor mode. The processor mode is controlled with the define OS_PRIVILEGE_MODE.

In unprivileged processor mode, the application software:

  • has limited access to the MSR and MRS instructions, and cannot use the CPS instruction.
  • cannot access the system timer, NVIC, or system control block.
  • might have restricted access to memory or peripherals.

In privileged processor mode, the application software can use all the instructions and has access to all resources.

Timer Configuration

RTX5 provides several parameters to configure the Timer Management functions.

Timer Configuration Options

config_wizard_timer.png
RTX_Config.h: Timer Configuration
Name #define Description
Object specific Memory allocation OS_TIMER_OBJ_MEM Enables object specific memory allocation.
Number of Timer objects OS_TIMER_NUM Defines maximum number of objects that can be active at the same time. Applies to objects with system provided memory for control blocks. Value range is [1-1000].
Timer Thread Priority OS_TIMER_THREAD_PRIO Defines priority for timer thread. Default value is 40. Value range is [8-48], in multiples of 8. The numbers have the following priority correlation: 8=Low; 16=Below Normal; 24=Normal; 32=Above Normal; 40=High; 48=Realtime
Timer Thread Stack size [bytes] OS_TIMER_THREAD_STACK_SIZE Defines stack size for Timer thread. May be set to 0 when timers are not used. Default value is 200. Value range is [0-1073741824], in multiples of 8.
Timer Callback Queue entries OS_TIMER_CB_QUEUE Number of concurrent active timer callback functions. May be set to 0 when timers are not used. Default value is 4. Value range is [0-256].

Object-specific memory allocation

See Object-specific Memory Pools.

User Timer Thread

The RTX5 function osRtxTimerThread executes callback functions when a time period expires. The priority of the timer subsystem within the complete RTOS system is inherited from the priority of the osRtxTimerThread. This is configured by OS_TIMER_THREAD_PRIO. Stack for callback functions is supplied by osRtxTimerThread. OS_TIMER_THREAD_STACK_SIZE must satisfy the stack requirements of the callback function with the highest stack usage.

Event Flags Configuration

RTX5 provides several parameters to configure the Event Flags functions.

Event Configuration Options

config_wizard_eventFlags.png
RTX_Config.h: Event Flags Configuration
Name #define Description
Object specific Memory allocation OS_EVFLAGS_OBJ_MEM Enables object specific memory allocation. See Object-specific Memory Pools.
Number of Event Flags objects OS_EVFLAGS_NUM Defines maximum number of objects that can be active at the same time. Applies to objects with system provided memory for control blocks. Value range is [1-1000].

Object-specific memory allocation

When object-specific memory is used, the pool size for all Event objects is specified by OS_EVFLAGS_NUM. Refer to Object-specific Memory Pools.

Mutex Configuration

RTX5 provides several parameters to configure the Mutex Management functions.

Mutex Configuration Options

config_wizard_mutex.png
RTX_Config.h: Mutex Configuration
Name #define Description
Object specific Memory allocation OS_MUTEX_OBJ_MEM Enables object specific memory allocation. See Object-specific Memory Pools.
Number of Mutex objects OS_MUTEX_NUM Defines maximum number of objects that can be active at the same time. Applies to objects with system provided memory for control blocks. Value range is [1-1000].

Object-specific Memory Allocation

When object-specific memory is used, the pool size for all Mutex objects is specified by OS_MUTEX_NUM. Refer to Object-specific Memory Pools.

Semaphore Configuration

RTX5 provides several parameters to configure the Semaphores functions.

Semaphore Configuration Options

config_wizard_semaphore.png
RTX_Config.h: Semaphore Configuration
Name #define Description
Object specific Memory allocation OS_SEMAPHORE_OBJ_MEM Enables object specific memory allocation. See Object-specific Memory Pools.
Number of Semaphore objects OS_SEMAPHORE_NUM Defines maximum number of objects that can be active at the same time. Applies to objects with system provided memory for control blocks. Value range is [1-1000].

Object-specific memory allocation

When Object-specific Memory is used, the pool size for all Semaphore objects is specified by OS_SEMAPHORE_NUM. Refer to Object-specific Memory Pools.

Memory Pool Configuration

RTX5 provides several parameters to configure the Memory Pool functions.

Memory Pool Configuration Options

config_wizard_memPool.png
RTX_Config.h: Memory Pool Configuration
Name #define Description
Object specific Memory allocation OS_MEMPOOL_OBJ_MEM Enables object specific memory allocation. See Object-specific Memory Pools.
Number of Memory Pool objects OS_MEMPOOL_NUM Defines maximum number of objects that can be active at the same time. Applies to objects with system provided memory for control blocks. Value range is [1-1000].
Data Storage Memory size [bytes] OS_MEMPOOL_DATA_SIZE Defines the combined data storage memory size. Applies to objects with system provided memory for data storage. Default value is 0. Value range is [0-1073741824], in multiples of 8.

Object-specific memory allocation

When object-specific memory is used, the number of pools for all MemoryPool objects is specified by OS_MEMPOOL_NUM. The total storage size reserved for all pools is configured in OS_MEMPOOL_DATA_SIZE. Refer to Object-specific Memory Pools.

Message Queue Configuration

RTX5 provides several parameters to configure the Message Queue functions.

MessageQueue Configuration Options

config_wizard_msgQueue.png
RTX_Config.h: Message Queue Configuration
Name #define Description
Object specific Memory allocation OS_MSGQUEUE_OBJ_MEM Enables object specific memory allocation. See Object-specific Memory Pools.
Number of Message Queue objects OS_MSGQUEUE_NUM Defines maximum number of objects that can be active at the same time. Applies to objects with system provided memory for control blocks. Value range is [1-1000].
Data Storage Memory size [bytes] OS_MSGQUEUE_DATA_SIZE Defines the combined data storage memory size. Applies to objects with system provided memory for data storage. Default value is 0. Value range is [0-1073741824], in multiples of 8.

Object-specific memory allocation

When Object-specific Memory is used, the number of queues for all Message Queue objects is specified by OS_MSGQUEUE_NUM. The total storage size reserved for all queues is configured in OS_MSGQUEUE_DATA_SIZE. Refer to Object-specific Memory Pools.